#ifndef __CMAINMENU_H_INCLUDED__
#define __CMAINMENU_H_INCLUDED__

#include <irr/irrlicht.h>
//#include "EGameStates.h"
#include "SGameComponents.h"
#include "EGUIElementsID.h"

using namespace irr;
using namespace video;
using namespace gui;
using namespace core;

class CMainMenu
{
	//	IrrlichtDevice *m_pDevice;
//	IVideoDriver *m_pDriver;
	IGUIEnvironment *m_pGUIEnvironmant;
	SGameComponents m_sGamePointers;

public:
	CMainMenu(SGameComponents &gamePoiters);
	void create();

	~CMainMenu();
};


#endif